- #Portal 2 pc vs console mod
- #Portal 2 pc vs console Pc
- #Portal 2 pc vs console ps3
- #Portal 2 pc vs console plus
To me this is disappointing, and signals a lack of effort, or deliberate bottle-necking of the 360 version by Valve/Sony. 360 games like Halo Reach, Crysis 2 and Mass Effect 2 remind us that Portal 2 could have been more… much more visually. Low-fi graphics did not prevent me from enjoying the hell out of the original Portal, but 360 users will probably be having some Portal-envy.Īs a final and potentially controversial point, I personally think textures look better in Half-Life: Episode 2 on the 360 (from 2007) than they do on Portal 2. I personally think Portal 2 looks great from afar on the 360, but far from good when you get up close.
#Portal 2 pc vs console ps3
That being said, it would take a die-hard 360 fanboy to not admit that the PS3 version looks superior in still-shots. The only advantage I could see on the 360 was some shadows/lighting. 360 features? Not so much.Īnd on the topic of “the good old days,” what happened to multiplatform titles looking better on the 360? Any look at a few of the current PS3 vs 360 graphics comparisons shows a much crisper picture on the PS3. This is a smart move for Valve, as this should attract new users to steam and hopefully generate more sales.
#Portal 2 pc vs console plus
Plus if you get the PS3 copy, you get a free digital download for Portal 2 for Mac/PC. The question is: did Sony pay for Steam exclusivity, or did MS refuse it? Either way, Valve rewarded Sony users with a “Steam-lite” that includes access to custom user made levels, online play with PC/MAC users, and file saves on the steam system. What ever happened to the days of Valve and Microsoft? Oh yeah… Valve wants to push Steam. The Xbox 360's lack of antialiasing is readily apparent on the jaggy edges of the painting on the wall.One has to wonder if 360 users are feeling very much abandoned at this point.
#Portal 2 pc vs console Pc
Note the lack of shadowing on the tables in both the PS3 and PC shots. Zoomed images are pixel to pixel extractions from the original files, with the exception of the PC images, which were shrunk to 1280x720 and then cropped. All images were shrunk down to fit into the rollover images. Stills from the PC version of the game were captured using FRAPs at 1920x1080 with 4xAA/16xAF with maximum quality settings running on a Radeon HD 5830. The PlayStation 3 enables HDCP, which prevents HDMI image capture. PlayStation 3 images were captured running at 1280x720 over component with an AJA Xena LH. We captured images on the Xbox 360 running at 1280x720 using a Matrox MXO2 Mini over HDMI cables.
#Portal 2 pc vs console mod
The last page shows what Portal 2 looks like with a graphical mod we found in the Steam Forums. The following page briefly goes over some of the differences we found between PC versions of the original game and the sequel. On this page we compare how Portal 2 looks across the consoles and the PC. On a baffling note, the Xbox 360 version of the game features extra shadowing, but at the same time suffers from a lack of antialiasing, and it also seems to be running at a lower overall resolution before it gets upscaled. It also seems to be running at a higher resolution before it gets upscaled. The PlayStation 3 version of the game benefits from antialiasing but loses some shadowing. Through brute speed, the PC version of the game benefits from antialiasing, anisotropic filtering, and access to higher resolutions. On the PC we noticed that the game was missing quite a bit of shadowing, although it did gain when it came to rustling plants and shadows, which neither of the consoles featured. That same line can be applied to the Xbox 360.īy clicking 'enter', you agree to GameSpot's Sometimes the PlayStation 3 gets a few extra features, and sometimes it doesn't. The battle isn't even clear-cut on the consoles.
![portal 2 pc vs console portal 2 pc vs console](https://cdn.segmentnext.com/wp-content/uploads/2011/04/Portal2ConsolePort1.jpg)
Even with the benefit of access to more powerful hardware, the maximum settings in the PC game jump around in quality, sometimes adding more complexity and other times hopping a few steps back when compared to the console versions. You'd think the PC version would be the best by default, but that doesn't seem to be the case. But if we take a look at the sequel based on its technical graphical merits, we notice that there isn't a clear victor amongst the variants when it comes to graphics. Portal 2 sets the stage with well-made levels, small visual queues, and fantastic audio.
![portal 2 pc vs console portal 2 pc vs console](https://cdn.neow.in/news/images/uploaded/2022/01/1641992028_portal2verified_medium.jpg)
![portal 2 pc vs console portal 2 pc vs console](https://steamsplay.com/wp-content/uploads/2021/03/portal-2-console-commands-0-steamsplay-com-12321312221.jpg)
And we're pretty certain no one has forgotten about the crudely drawn slices of cake lining some of the walls. The stark white walls and ominously taunting voices have left their mark on more than a few gamers. There's nothing particularly notable about the visual complexity in either of the games, but the settings are instantly memorable. Portal and Portal 2 are classic examples of games where actual gameplay trumps graphics.